Overview
Syllabus
Intro
REMEDY HISTORY
TAKE CONTROL OF ANIMATION
CORE GAME GOALS
QUEST FOR RESPONSIVENESS
MOTION MATCHING PROTOTYPE
MOTION SHADER
EVALUATE OPTIONS
Initial Features
EXPRESSIONS
EXPRESSION NODE
SURPRISE! E3 DEMO
SURVIVAL PLAN
ANIMATION MIXER
INPUT POSE
NO STATE MACHINES
MATCH NODE MARKUP
MOTION MATCHING IDEOLOGY
THINK LIKE THE ENEMY
STUCK IN A POSE?
WHAT TO IGNORE
COMBINING LOCOMOTION WITH ABILITIES
DEBUGGING MOTION MATCHING
TAKING CONTROL
IMPROVING STRAFING
ANIMATION STATUS
IMPROVING PLAYER MOVEMENT
WORST OFFENDER: HIP FIRE
HIP FIRE TRANSITIONS
BEYOND CONTROL
ANIMATION DRIVEN MOTION MATCHING
DISTANCE BASED MATCHING
Taught by
GDC