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YouTube

Take Control of Animation

GDC via YouTube

Overview

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Discover how Remedy Entertainment built custom animation technology for 'Control' in this 40-minute GDC 2021 Animation Summit session. Learn about the challenges faced when their animation middleware was discontinued, and explore the innovative solutions developed by Ilkka Kuusela and Ville Ruusutie. Delve into topics such as motion matching, expression nodes, animation mixing, and debugging techniques. Gain insights into improving player movement, addressing hip fire transitions, and implementing animation-driven motion matching. Understand the core game goals, the quest for responsiveness, and the ideology behind motion matching in game development.

Syllabus

Intro
REMEDY HISTORY
TAKE CONTROL OF ANIMATION
CORE GAME GOALS
QUEST FOR RESPONSIVENESS
MOTION MATCHING PROTOTYPE
MOTION SHADER
EVALUATE OPTIONS
Initial Features
EXPRESSIONS
EXPRESSION NODE
SURPRISE! E3 DEMO
SURVIVAL PLAN
ANIMATION MIXER
INPUT POSE
NO STATE MACHINES
MATCH NODE MARKUP
MOTION MATCHING IDEOLOGY
THINK LIKE THE ENEMY
STUCK IN A POSE?
WHAT TO IGNORE
COMBINING LOCOMOTION WITH ABILITIES
DEBUGGING MOTION MATCHING
TAKING CONTROL
IMPROVING STRAFING
ANIMATION STATUS
IMPROVING PLAYER MOVEMENT
WORST OFFENDER: HIP FIRE
HIP FIRE TRANSITIONS
BEYOND CONTROL
ANIMATION DRIVEN MOTION MATCHING
DISTANCE BASED MATCHING

Taught by

GDC

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