Rendering ZBrush Sculpts in Maya Using Vertex Colors - No UVs or Textures Required
Alan Balodi - 3D Tutorials via YouTube
Overview
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Learn how to quickly render ZBrush sculpts in Maya using only polyPaint/vertex color data in this 15-minute tutorial. Skip time-consuming steps like topology cleanup, UV mapping, and texturing while still achieving beautiful portfolio-ready character renders with high resolution and dramatic lighting. Follow along with professional 3D artist Alan Balodi as he demonstrates the streamlined workflow from importing ZBrush files to final rendering in Maya, perfect for creating striking portfolio pieces efficiently.
Syllabus
Intro
Importing
Testing
Outro
Taught by
Alan Balodi - 3D Tutorials