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Overview
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Learn the workflow for creating a realistic character in 3D using Blender, ZBrush, and Substance Painter. The course covers sculpting, retopology, UV mapping, texture painting, skin shading, grooming, lighting, and post-processing. The teaching method includes a video tutorial with a detailed breakdown of each step. This course is intended for individuals interested in character creation and 3D modeling using industry-standard tools.
Syllabus
Sculpting in ZBrush -
Retopology in Blender -
Reprojection in ZBrush -
UVs in Blender -
Production Sculpting -
Sculpting Pores -
Texture Painting in Substance Painter -
Final Maps in Painter Base Color, Roughness, Scattering -
Skin Shading in Blender -
AgX -
Groom -
Lighting and Final Render -
Post Processing in Photoshop -
Taught by
FlippedNormals