Overview
Dive into a comprehensive tutorial on creating a First Person Shooter in Unreal Engine 5. Learn essential game development concepts, from project setup and tracing theory to implementing SMG behavior and damage systems. Explore techniques for visual bullet representation, using sockets for shooting mechanics, and creating components for shootable objects. Gain practical insights on remembering Unreal Engine functions and follow along with a structured approach to building your FPS game. Master the fundamentals of FPS game development in UE5 through hands-on instruction and detailed explanations of key concepts and techniques.
Syllabus
Start
Creating the project
Theory behind tracing
Initial setup
Tracing setup
Using sockets to shoot
How to add the bullet visually
SMG behavior diagram
Creating the SMG behavior
Doing the damage
Components for shootable objects
How to remember functions inside Unreal —
Taught by
UNF Games