Overview
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Learn the art of creating flawless normal maps in 3ds Max with this comprehensive 42-minute video tutorial. Explore the fundamentals of normal mapping, a technique that allows game artists to achieve highly detailed models while conserving resources. Dive into the step-by-step process, from setting up UVs to the intricacies of the baking process. Discover how to troubleshoot common errors, add final touches in Photoshop, and debunk misconceptions about normal mapping. While the tutorial focuses on 3ds Max and Photoshop, the concepts and theories presented are applicable to any software supporting normal map baking. Follow along as the instructor guides you through high poly projection, import/export techniques, render settings, and advanced editing methods such as fixing wavy edges, smudging, and utilizing height maps. By the end of this tutorial, you'll have the skills to create professional-quality normal maps that enhance the visual fidelity of your 3D models while maintaining optimal performance.
Syllabus
Intro
Setup
High Poly
Projection
Fixing Errors
ImportExport
Add High Poly
Projection Mapping
Render Normal Map
Import Normal Map
Final Bake
Finished Map
Editing in Photoshop
Fixing wavy edges
Smudging edges
Height map
Normal map filter
Final adjustments
Taught by
Envato Tuts+