High-Poly to Game-Ready Character Creation: Modeling, Texturing, and Animation
Alan Balodi - 3D Tutorials via YouTube
Overview
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Learn to transform a high-resolution ZBrush character model into a fully animated game-ready asset in this 40-minute tutorial that covers the complete production pipeline. Master essential techniques including retopology for creating optimized low-poly meshes, UV unwrapping for efficient texture space utilization, and texturing with custom alphas in Substance Painter. Follow along with detailed steps for exporting textures, embedding them in FBX files, and leveraging Mixamo's auto-rigging system to animate the character. Working across ZBrush, Maya, Substance Painter, and Mixamo, gain practical knowledge of professional workflows for creating game-ready 3D characters from high-poly sculpts to final animated assets ready for game engine implementation.
Syllabus
Intro
Getting Started
Customizing
Low Poly
Baking
Painting
Text
Importing into Maya
Importing into Final
Taught by
Alan Balodi - 3D Tutorials