Overview
Explore the future of game engine development in this 21-minute video from The Cherno's Game Engine series. Dive into the plans for 2020, including discussions on gammage, scripting language implementation, and Windows-specific development. Learn about current rendering techniques and the transition to batch rendering. Gain insights into the process of beginning batch operations and discover the latest updates on the Hazel engine project.
Syllabus
Intro
Plans for 2020
Gammage
Scripting language
Windows only
Render
Current Render
Batch Render
Begin Batch
Outro
Taught by
The Cherno