Overview
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Learn to create game-ready PBR textures for a grenade model using Substance Painter in this 48-minute tutorial video. Master the baking process to generate support maps, apply fill layers and smart materials, utilize mesh selection techniques, and add procedural textures. Explore color selection, wear and tear effects, and dirt application while fine-tuning details on various parts of the grenade, including the spoon, plastic ring, and body. Follow along with provided reference images and discover essential techniques for achieving realistic, high-quality textures suitable for game development.
Syllabus
Intro
Saving the scene
Baking
Fill Layers
Smart Materials
Fill Layer
Mesh Selection
Procedural Texture
Spoon
Plastic Ring
Color Selection
Wear Tear
Adding Generators
Adding Wear Tear
Adding Dirt
Height Slider
Spoon Slider
Body
Final Touches
Outro
Taught by
ChamferZone