Texturing Armor, Clothing and Accessories in Substance Painter - Character Creator ZBrush Pipeline Part 6
Reallusion via YouTube
Overview
Syllabus
- Intro
- Substance Painter Geometry Import
- Texture Sets
- Baking Mesh Maps in Painter
- Texture Set Resolution
- Mesh Map Resolution
- High Res Import
- Match by Mesh Name
- Material ID Map with Vertex Color
- Ambient Occlusion Match Always
- Bake Selected Textures
- Texture Set Texturing
- Add Mask with Color Selection
- Texture Set Working Resolution
- Creative Cloud Marketplace Materials
- Fabric Treatment
- Layer Channel Painting
- Roughness Grunge
- Dirt and Generators
- Paint Splatter & Handprint
- Creating a Custom Smart Material
- Instantiated Color Adjust Passthrough
- Export Textures Settings
- Custom Output Template
- Export Textures from Substance Painter
Taught by
Reallusion