Overview
Syllabus
Intro
Evolving Views on GPU Ray Tracing (it)
GPU Ray Tracing Myths
Similarities for today's GPU Ray Tracing
GPU Computing Overview
Many Programming Approaches in Use
Solutions Vary in their GPU Exploitation
NVIDIA Goals for Advanced Rendering
NVIDIA ARC: mental ray platform
NVIDIA ARC: mental ray AO
NVIDIA ARC: iray integration platform
NVIDIA ARC: Optix ray tracing engine
The Beauty of Optix as Middleware
Life of a ray
Program objects (shaders)
Programmable Operations OpenGL
Acceleration Structure Choices
Fast BVH Build on GPU
Large Dataset Paging
Optix Roadmap • Version 2.5
Primary tests with Optix 2.5
Preliminary tests with Optix 2.5
Taught by
NVIDIA Developer