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GPU Ray Tracing Techniques and Optimization - SIGGRAPH 2011
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- 1 Intro
- 2 Evolving Views on GPU Ray Tracing (it)
- 3 GPU Ray Tracing Myths
- 4 Similarities for today's GPU Ray Tracing
- 5 GPU Computing Overview
- 6 Many Programming Approaches in Use
- 7 Solutions Vary in their GPU Exploitation
- 8 NVIDIA Goals for Advanced Rendering
- 9 NVIDIA ARC: mental ray platform
- 10 NVIDIA ARC: mental ray AO
- 11 NVIDIA ARC: iray integration platform
- 12 NVIDIA ARC: Optix ray tracing engine
- 13 The Beauty of Optix as Middleware
- 14 Life of a ray
- 15 Program objects (shaders)
- 16 Programmable Operations OpenGL
- 17 Acceleration Structure Choices
- 18 Fast BVH Build on GPU
- 19 Large Dataset Paging
- 20 Optix Roadmap • Version 2.5
- 21 Primary tests with Optix 2.5
- 22 Preliminary tests with Optix 2.5