GPU Ray Tracing Techniques and Optimization - SIGGRAPH 2011

GPU Ray Tracing Techniques and Optimization - SIGGRAPH 2011

NVIDIA Developer via YouTube Direct link

Intro

1 of 22

1 of 22

Intro

Class Central Classrooms beta

YouTube videos curated by Class Central.

Classroom Contents

GPU Ray Tracing Techniques and Optimization - SIGGRAPH 2011

Automatically move to the next video in the Classroom when playback concludes

  1. 1 Intro
  2. 2 Evolving Views on GPU Ray Tracing (it)
  3. 3 GPU Ray Tracing Myths
  4. 4 Similarities for today's GPU Ray Tracing
  5. 5 GPU Computing Overview
  6. 6 Many Programming Approaches in Use
  7. 7 Solutions Vary in their GPU Exploitation
  8. 8 NVIDIA Goals for Advanced Rendering
  9. 9 NVIDIA ARC: mental ray platform
  10. 10 NVIDIA ARC: mental ray AO
  11. 11 NVIDIA ARC: iray integration platform
  12. 12 NVIDIA ARC: Optix ray tracing engine
  13. 13 The Beauty of Optix as Middleware
  14. 14 Life of a ray
  15. 15 Program objects (shaders)
  16. 16 Programmable Operations OpenGL
  17. 17 Acceleration Structure Choices
  18. 18 Fast BVH Build on GPU
  19. 19 Large Dataset Paging
  20. 20 Optix Roadmap • Version 2.5
  21. 21 Primary tests with Optix 2.5
  22. 22 Preliminary tests with Optix 2.5

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.