Overview
Dive into a comprehensive masterclass from the Gnomon School of VFX that focuses on building efficient pipelines for Unreal Engine 4. Explore essential techniques for content throughput, team collaboration, mesh and texture management, and material workflows. Gain valuable insights on performance optimization and discover best practices for working with larger teams. Master the art of importing textures, mass packing, mapping, textual grouping, and texture compression. Learn about system units, material IDs, and pivot points to enhance your Unreal Engine 4 workflow and create more efficient game development pipelines.
Syllabus
Intro
Introductions
Martin 78
Matheus Mini
Import Textures
Mass Packing
Map Maps
Textual Groups
Texture Compression
System Units
Material IDs
Pivot Points
Taught by
Unreal Engine