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Overview
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This course teaches learners how to effectively use GitHub for version control and collaboration in game engine development. By the end of the course, students will be able to create repositories, manage commits, utilize Premake for project configuration, collaborate with others, and understand the differences between static and dynamic runtime. The teaching method involves practical demonstrations and explanations. This course is intended for individuals interested in game engine development and version control using GitHub.
Syllabus
Intro
GitHub
Commits
Premake
Collaboration
Projects
Wiki
Mac OS
Build fails
Static vs Dynamic runtime
Enable asserts
Outro
Taught by
The Cherno