Overview
Syllabus
Intro
Brief definition of Inverse Kinematics in Unreal Engine
Creating the project and checking the IK rig setup done by Epic
Importing the character
Adding IK through control rig
Identifying the problem and start retargeting
Retargeting the needed animations and testing them
Retargeting the complete animation blueprint
Fixing the feet z location in control rig
How to add Foot IK to a character that doesn't have IK bones
Setting up the IK Rig asset of our character
Adding a simple trace to test if our IK rig asset works
Making the IK feet work with our character and polish the collisions
Taught by
UNF Games