Overview
Dive into the third installment of the "Fast Cartoon Design" tutorial series by 3D instructor Luis Duarte. Learn advanced techniques for creating and refining 3D clothes for cartoon characters using Character Creator and iClone. Master the process of designing clothes in ZBrush, generating UVs and retopologizing in Maya, and texturing in Substance Painter. Explore how to import clothes meshes and texture maps into Character Creator, use the CC Pose Editor for skin-rig checks, and utilize the Skin Weight Editor to perfect 3D clothes for posing and animation. Gain valuable insights on saving Character Creator assets and optimizing your workflow for efficient cartoon character creation.
Syllabus
Intro
Creating clothes in ZBrush
Generating UV and retopologizing in Maya
Baking maps and texturing in Substance Painter
Importing clothes meshes and texture maps in CC
Checking poses and fixing skin weight
Saving CC assets
Taught by
Reallusion