Overview
Explore how EA Dice enhanced Battlefield 1's animation and design capabilities post-launch in this 2018 GDC conference talk. Discover two specific examples of how the animation team built upon inherited resources: a rigid weapons system and a mounted soldier. Learn how these developments transformed into content and gameplay systems that unleashed animators' and designers' creativity. Gain insights into the process of expanding game features after initial release, and understand how these improvements can significantly impact gameplay and visual quality.
Syllabus
Expanding Animation and Design Capabilities in Post-Launch Battlefield 1
Taught by
GDC