Explore the innovative animation pipeline developed by Ubisoft Milan for Mario + Rabbids Kingdom Battle in this 2018 GDC talk. Discover how Marco Renso and Tommaso Sanguigni overcame animation challenges by creating tools that empowered their animators to explore, experiment, and prototype new ideas with greater freedom. Learn about the techniques and strategies employed to enhance creativity and efficiency in the animation process for this unique crossover game. Gain insights into the development of custom tools and workflows that enabled the team to bring the vibrant world of Mario and Rabbids to life with dynamic and expressive animations.
Overview
Syllabus
The Animation Pipeline of Mario + Rabbids Kingdom Battle
Taught by
GDC