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Don't Ship a Product, Ship Value - Start Your Minimum Viable Product With a Solution

GDC via YouTube

Overview

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Discover the essential steps to maximize your game or software minimum viable product's success potential in this 20-minute GDC Virtual Talk from 2020. Kongregate's Janessa Olson breaks down the process of creating a solution-focused MVP, emphasizing the importance of delivering value rather than just shipping a product. Gain insights into effective development strategies, learn how to prioritize features, and understand the key elements that contribute to a successful launch. Apply these valuable lessons to your own projects and increase your chances of creating a compelling and marketable MVP in the competitive game and software development landscape.

Syllabus

Don't Ship a Product, Ship Value: Start Your Minimum Viable Product With a Solution

Taught by

GDC

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