Creating an Interactive Elf Female Avatar - From Fuse to Unreal Engine 5.1 and iClone 8
Freedom Arts - 3D Animation & Game Developer via YouTube
Overview
Syllabus
- Introduction and Overview
- 3D Avatar Designing in Fuse: Designing an Elf Female avatar
- Exporting Facial Morph / Blend Shape as OBJ from Fuse
- iClone 8: Combining Morph Blend Shapes and exporting as OBJ
- Maya: Checking Morph Blend Shapes for consistency
- Mixamo Auto Rigging: Initial attempt Unsuccessful
- Maya: Removing Root Bone to rectify rigging issues
- Mixamo Auto Rigging: Second attempt Successful
- Maya: Creating a Root Bone for better rig control
- Maya: Using the Simplygon Plugin for Material Baking
- Unreal Engine: Importing Avatar and Material Setup
- UE5: Installing Freedom Animation Pipeline Plugin
- UE5: Creating an Inverse Kinematics IK Rig
- UE5: Creating an IK Retargeter and Retargeting animations
- UE5: Setting up the Elf Female avatar as the Player Main Avatar
- UE5: Exporting Avatar as FBX & UASSET, then testing in another project
- iClone 8: Converting the avatar to an iAvatar and setting up facial animations
Taught by
Freedom Arts - 3D Animation & Game Developer