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Creating an Interactive Elf Female Avatar - From Fuse to Unreal Engine 5.1 and iClone 8

Freedom Arts - 3D Animation & Game Developer via YouTube

Overview

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Learn to create an interactive Elf Female Avatar in this comprehensive tutorial. Begin with character design in Fuse, progress through rigging in Maya and Mixamo, implement the avatar in Unreal Engine 5.1, and convert it to an iClone 8 iAvatar. Master techniques including facial morphing, blend shape export, auto-rigging, material baking, Inverse Kinematics setup, animation retargeting, and facial animation configuration. Gain hands-on experience with industry-standard tools and plugins while developing a fully functional, customizable 3D character for use in games and animations.

Syllabus

- Introduction and Overview
- 3D Avatar Designing in Fuse: Designing an Elf Female avatar
- Exporting Facial Morph / Blend Shape as OBJ from Fuse
- iClone 8: Combining Morph Blend Shapes and exporting as OBJ
- Maya: Checking Morph Blend Shapes for consistency
- Mixamo Auto Rigging: Initial attempt Unsuccessful
- Maya: Removing Root Bone to rectify rigging issues
- Mixamo Auto Rigging: Second attempt Successful
- Maya: Creating a Root Bone for better rig control
- Maya: Using the Simplygon Plugin for Material Baking
- Unreal Engine: Importing Avatar and Material Setup
- UE5: Installing Freedom Animation Pipeline Plugin
- UE5: Creating an Inverse Kinematics IK Rig
- UE5: Creating an IK Retargeter and Retargeting animations
- UE5: Setting up the Elf Female avatar as the Player Main Avatar
- UE5: Exporting Avatar as FBX & UASSET, then testing in another project
- iClone 8: Converting the avatar to an iAvatar and setting up facial animations

Taught by

Freedom Arts - 3D Animation & Game Developer

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