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- Introduction and Overview
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Classroom Contents
Creating an Interactive Elf Female Avatar - From Fuse to Unreal Engine 5.1 and iClone 8
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- 1 - Introduction and Overview
- 2 - 3D Avatar Designing in Fuse: Designing an Elf Female avatar
- 3 - Exporting Facial Morph / Blend Shape as OBJ from Fuse
- 4 - iClone 8: Combining Morph Blend Shapes and exporting as OBJ
- 5 - Maya: Checking Morph Blend Shapes for consistency
- 6 - Mixamo Auto Rigging: Initial attempt Unsuccessful
- 7 - Maya: Removing Root Bone to rectify rigging issues
- 8 - Mixamo Auto Rigging: Second attempt Successful
- 9 - Maya: Creating a Root Bone for better rig control
- 10 - Maya: Using the Simplygon Plugin for Material Baking
- 11 - Unreal Engine: Importing Avatar and Material Setup
- 12 - UE5: Installing Freedom Animation Pipeline Plugin
- 13 - UE5: Creating an Inverse Kinematics IK Rig
- 14 - UE5: Creating an IK Retargeter and Retargeting animations
- 15 - UE5: Setting up the Elf Female avatar as the Player Main Avatar
- 16 - UE5: Exporting Avatar as FBX & UASSET, then testing in another project
- 17 - iClone 8: Converting the avatar to an iAvatar and setting up facial animations