Creating an Interactive Elf Female Avatar - From Fuse to Unreal Engine 5.1 and iClone 8

Creating an Interactive Elf Female Avatar - From Fuse to Unreal Engine 5.1 and iClone 8

Freedom Arts - 3D Animation & Game Developer via YouTube Direct link

- Maya: Creating a Root Bone for better rig control

9 of 17

9 of 17

- Maya: Creating a Root Bone for better rig control

Class Central Classrooms beta

YouTube videos curated by Class Central.

Classroom Contents

Creating an Interactive Elf Female Avatar - From Fuse to Unreal Engine 5.1 and iClone 8

Automatically move to the next video in the Classroom when playback concludes

  1. 1 - Introduction and Overview
  2. 2 - 3D Avatar Designing in Fuse: Designing an Elf Female avatar
  3. 3 - Exporting Facial Morph / Blend Shape as OBJ from Fuse
  4. 4 - iClone 8: Combining Morph Blend Shapes and exporting as OBJ
  5. 5 - Maya: Checking Morph Blend Shapes for consistency
  6. 6 - Mixamo Auto Rigging: Initial attempt Unsuccessful
  7. 7 - Maya: Removing Root Bone to rectify rigging issues
  8. 8 - Mixamo Auto Rigging: Second attempt Successful
  9. 9 - Maya: Creating a Root Bone for better rig control
  10. 10 - Maya: Using the Simplygon Plugin for Material Baking
  11. 11 - Unreal Engine: Importing Avatar and Material Setup
  12. 12 - UE5: Installing Freedom Animation Pipeline Plugin
  13. 13 - UE5: Creating an Inverse Kinematics IK Rig
  14. 14 - UE5: Creating an IK Retargeter and Retargeting animations
  15. 15 - UE5: Setting up the Elf Female avatar as the Player Main Avatar
  16. 16 - UE5: Exporting Avatar as FBX & UASSET, then testing in another project
  17. 17 - iClone 8: Converting the avatar to an iAvatar and setting up facial animations

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.