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Learn advanced face rigging techniques in Blender 2.6 in this comprehensive tutorial video. Explore how to set up Shape Keys driven by Armature Bones, implement controls for a Mesh Deform modifier, and create custom Bone Shapes. Dive into the process of building a Deform Mesh that encompasses the original Edward mesh and applying it to the Armature. Discover how to add the Deform Mesh Modifier to the original mesh and eyeballs, then bind them to the Deform Mesh. Set up shape keys on the Deform Mesh to control the original mesh, and add additional control Bones specifically for the Deform Mesh. Follow along with provided source files and gain valuable insights into creating complex facial rigs for 3D characters in Blender.