Creating a Game-Ready 3D Cartoon Avatar: From Vroid Studio to Unreal Engine 5.1
Freedom Arts - 3D Animation & Game Developer via YouTube
Overview
Syllabus
- Introduction
- Part 1: Create 3D Cartoon Manga Avatar in Vroid Studio
- Part 2: Save Vroid Project and Export VRM
- Part 3: Install Vroid VRM to FBX Converter
- Part 4: VRM to FBX export
- Part 5: Prepare Autodesk Maya and install Simplygon Plugin
- Part 6: Simiplygon Game Ready Convertor - Multiple Mesh & Materials to Single Mesh & Material
- Part 7: Maya - Add Root Bone for 3D Avatar
- Part 8: Export FBX Version 2011 from Maya
- Part 9: Create new game project in Unreal Engine 5.1
- Part 10: Import Game Ready FBX into Unreal project
- Part 11: Install Freedom Animation Pipeline for UE5.1 project
- Part 12: Set IK Rig for your 3D Avatar
- Part 13: Set IK Retargeter for your 3D Avatar
- Part 14: Retarget Animation Sequence and Animation Blueprint
- Part 15: Set your 3D Avatar as Player Game Avatar
- Part 16: Set your 3D Avatar as NPC
- Part 17: Create Female Animation Blueprint
- Part 18: Test Play, DONE!!!
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Freedom Arts - 3D Animation & Game Developer