Master 3D Character Workflow: Vroid to Unreal Engine 5 - Cartoon Female Model
Freedom Arts - 3D Animation & Game Developer via YouTube
Overview
Syllabus
- Introduction
- Part 1: Designing an Avatar in Vroid Studio & Exporting as VRM
- Part 2: VRM to FBX Conversion
- Part 3: Making FBX Game Ready Combine Mesh, Bake Material
- Part 4: Converting to iClone iProp and iAvatar
- Part 5: Testing Animation in iClone 7 & 8
- Part 6: Adding Root Bone & Importing into Unreal Engine 5.1
- Part 7: Retargeting Process & Exporting as UASSET in Unreal Engine 5.1
- Part 8: Importing UASSET & Creating Player Game Avatar in Unreal Engine 5.1
- Part 9: Setting Up NPC for Your Game
- Part 10: Game Test Play & Conclusion
Taught by
Freedom Arts - 3D Animation & Game Developer