Master 3D Character Workflow: Vroid to Unreal Engine 5 - Cartoon Female Model

Master 3D Character Workflow: Vroid to Unreal Engine 5 - Cartoon Female Model

Freedom Arts - 3D Animation & Game Developer via YouTube Direct link

- Introduction

1 of 11

1 of 11

- Introduction

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Master 3D Character Workflow: Vroid to Unreal Engine 5 - Cartoon Female Model

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  1. 1 - Introduction
  2. 2 - Part 1: Designing an Avatar in Vroid Studio & Exporting as VRM
  3. 3 - Part 2: VRM to FBX Conversion
  4. 4 - Part 3: Making FBX Game Ready Combine Mesh, Bake Material
  5. 5 - Part 4: Converting to iClone iProp and iAvatar
  6. 6 - Part 5: Testing Animation in iClone 7 & 8
  7. 7 - Part 6: Adding Root Bone & Importing into Unreal Engine 5.1
  8. 8 - Part 7: Retargeting Process & Exporting as UASSET in Unreal Engine 5.1
  9. 9 - Part 8: Importing UASSET & Creating Player Game Avatar in Unreal Engine 5.1
  10. 10 - Part 9: Setting Up NPC for Your Game
  11. 11 - Part 10: Game Test Play & Conclusion

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