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- Introduction
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Classroom Contents
Master 3D Character Workflow: Vroid to Unreal Engine 5 - Cartoon Female Model
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- 1 - Introduction
- 2 - Part 1: Designing an Avatar in Vroid Studio & Exporting as VRM
- 3 - Part 2: VRM to FBX Conversion
- 4 - Part 3: Making FBX Game Ready Combine Mesh, Bake Material
- 5 - Part 4: Converting to iClone iProp and iAvatar
- 6 - Part 5: Testing Animation in iClone 7 & 8
- 7 - Part 6: Adding Root Bone & Importing into Unreal Engine 5.1
- 8 - Part 7: Retargeting Process & Exporting as UASSET in Unreal Engine 5.1
- 9 - Part 8: Importing UASSET & Creating Player Game Avatar in Unreal Engine 5.1
- 10 - Part 9: Setting Up NPC for Your Game
- 11 - Part 10: Game Test Play & Conclusion