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Creating a Game-Ready 3D Cartoon Avatar: From Vroid Studio to Unreal Engine 5.1
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- 1 - Introduction
- 2 - Part 1: Create 3D Cartoon Manga Avatar in Vroid Studio
- 3 - Part 2: Save Vroid Project and Export VRM
- 4 - Part 3: Install Vroid VRM to FBX Converter
- 5 - Part 4: VRM to FBX export
- 6 - Part 5: Prepare Autodesk Maya and install Simplygon Plugin
- 7 - Part 6: Simiplygon Game Ready Convertor - Multiple Mesh & Materials to Single Mesh & Material
- 8 - Part 7: Maya - Add Root Bone for 3D Avatar
- 9 - Part 8: Export FBX Version 2011 from Maya
- 10 - Part 9: Create new game project in Unreal Engine 5.1
- 11 - Part 10: Import Game Ready FBX into Unreal project
- 12 - Part 11: Install Freedom Animation Pipeline for UE5.1 project
- 13 - Part 12: Set IK Rig for your 3D Avatar
- 14 - Part 13: Set IK Retargeter for your 3D Avatar
- 15 - Part 14: Retarget Animation Sequence and Animation Blueprint
- 16 - Part 15: Set your 3D Avatar as Player Game Avatar
- 17 - Part 16: Set your 3D Avatar as NPC
- 18 - Part 17: Create Female Animation Blueprint
- 19 - Part 18: Test Play, DONE!!!
- 20 - Subscribe to my channel!