Creating a Game-Ready 3D Cartoon Avatar: From Vroid Studio to Unreal Engine 5.1

Creating a Game-Ready 3D Cartoon Avatar: From Vroid Studio to Unreal Engine 5.1

Freedom Arts - 3D Animation & Game Developer via YouTube Direct link

- Part 10: Import Game Ready FBX into Unreal project

11 of 20

11 of 20

- Part 10: Import Game Ready FBX into Unreal project

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Classroom Contents

Creating a Game-Ready 3D Cartoon Avatar: From Vroid Studio to Unreal Engine 5.1

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  1. 1 - Introduction
  2. 2 - Part 1: Create 3D Cartoon Manga Avatar in Vroid Studio
  3. 3 - Part 2: Save Vroid Project and Export VRM
  4. 4 - Part 3: Install Vroid VRM to FBX Converter
  5. 5 - Part 4: VRM to FBX export
  6. 6 - Part 5: Prepare Autodesk Maya and install Simplygon Plugin
  7. 7 - Part 6: Simiplygon Game Ready Convertor - Multiple Mesh & Materials to Single Mesh & Material
  8. 8 - Part 7: Maya - Add Root Bone for 3D Avatar
  9. 9 - Part 8: Export FBX Version 2011 from Maya
  10. 10 - Part 9: Create new game project in Unreal Engine 5.1
  11. 11 - Part 10: Import Game Ready FBX into Unreal project
  12. 12 - Part 11: Install Freedom Animation Pipeline for UE5.1 project
  13. 13 - Part 12: Set IK Rig for your 3D Avatar
  14. 14 - Part 13: Set IK Retargeter for your 3D Avatar
  15. 15 - Part 14: Retarget Animation Sequence and Animation Blueprint
  16. 16 - Part 15: Set your 3D Avatar as Player Game Avatar
  17. 17 - Part 16: Set your 3D Avatar as NPC
  18. 18 - Part 17: Create Female Animation Blueprint
  19. 19 - Part 18: Test Play, DONE!!!
  20. 20 - Subscribe to my channel!

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