Overview
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Explore vertex arrays and particle systems in game programming through this lecture from Memorial University's Computer Science 4300 course. Delve into the fundamentals of game engine architecture, focusing on rendering techniques and special effects. Learn how to implement efficient vertex arrays for improved graphics performance and create dynamic particle systems to enhance visual elements in games. Gain practical insights into using C++ and the SFML graphics library within an Entity Component System (ECS) architecture. Advance your game development skills with Professor David Churchill's expert guidance in this comprehensive session on advanced game programming concepts.
Syllabus
COMP4300 - Game Programming - Lecture 22 - Vertex Arrays and Particle Systems
Taught by
Dave Churchill