Overview
Learn to implement the classic Asteroids game using simple C++ and basic mathematics in this comprehensive 53-minute video tutorial. Dive into game engine development, space object kinematics, and essential concepts like rotation matrices and transformation matrices. Master techniques for drawing wireframe models, handling player angles, and implementing collision detection. Follow along as the instructor guides you through creating asteroids, managing bullets, and bringing the entire game to life at the command prompt. Access the provided source code and blog for additional resources and insights into this engaging coding project.
Syllabus
Introduction
Game Engine
Space Object
Kinematics
Updating
Mapping
Drawing
Player
Angle
Maths
Rotation matrices
Transformation matrices
Drawing the model
Drawing a wireframe model
Drawing the asteroid
Bullets
Killing Bullets
Collision Detection
Creating Asteroids
Outro
Taught by
javidx9