Classic 2D Disney Animation Style in Unreal Engine 5 - Character Creator and iClone Workflow - Part 2
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Overview
Syllabus
Adding cloth physics to the character.
Correcting facial expressions.
Correct eye blinks.
Recommended adjustments: GoZ ZBrush.
Recommended book: Anatomy For Sculptors.
References for non-human anatomy.
Adding custom expressions in CC4.
Adding overlapping animation: Spring Effect.
Sending characters to iClone.
Animate with Transition Curves in iClone.
Comparison: Keyframe vs. Motion capture.
Solution for “Reach Target” defects.
Activate Unreal Live Link in UE5 and iClone.
Two ways to achieve a 2D cartoon effect.
Download the post-processor project from the Epic Dev Community.
Before & After: Removing the normal lines.
Before & After: Final animation.
Taught by
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