Rigging Hard Surface Cyborgs with AccuRIG - Character Creator and iClone Tutorial
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Overview
Syllabus
Armour in Three Categories: Rigid Armor, Mix structure, & Rigid System
*1. RIGID ARMOR: Common Mistakes & Solution*
Animate a Complex Helmet with Character Creator 4 CC4 and iClone 8
Comparison: With or Without Dynamic Prop Animation
Create Chest Armour
Create Shoulder Pad Soft Surfaces
Animate Scabbard and Sword with Maya & CC4: Rig & Spring Effects
*2. MIX STRUCTURE: Cyborgs*
Auto-rigging any 3D model with CC4 AccuRIG
CC AccuRIG workflow
Adding Facial Expression in CC4
Introducing the JCM Controller Plugin for iClone
Creating Fully-Animated Robotic Extensions in CC4
Auto-Rigging Mechanical Arms with CC4 Bone-Masking
Attaching Mechanical Arms & Animating them Independently
*3. RIGID SYSTEM: Retro-Futuristic Robot*
Adding Facial Spring Effects & Creating Lip-Sync Animation in CC4 and iClone 8
Final Animation Rendering in Unreal Engine via iClone Unreal Live Link
Taught by
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