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YouTube

Rigging Hard Surface Cyborgs with AccuRIG - Character Creator and iClone Tutorial

Reallusion via YouTube

Overview

Discover advanced techniques for rigging hard surface cyborgs using AccuRIG in Character Creator and iClone. Learn to maintain the integrity of rigid armor while animating cyborg characters through expert insights on auto-rigging, bone-masking, and dynamic prop animation. Master the art of creating realistic animations for rigid armor, mixed structures, and fully mechanical systems. Explore workflows for adding facial expressions, lip-sync, and spring effects to enhance character realism. Gain valuable tips on integrating Maya and Unreal Engine into your pipeline for seamless 3D character creation and animation.

Syllabus

Armour in Three Categories: Rigid Armor, Mix structure, & Rigid System
*1. RIGID ARMOR: Common Mistakes & Solution*
Animate a Complex Helmet with Character Creator 4 CC4 and iClone 8
Comparison: With or Without Dynamic Prop Animation
Create Chest Armour
Create Shoulder Pad Soft Surfaces
Animate Scabbard and Sword with Maya & CC4: Rig & Spring Effects
*2. MIX STRUCTURE: Cyborgs*
Auto-rigging any 3D model with CC4 AccuRIG
CC AccuRIG workflow
Adding Facial Expression in CC4
Introducing the JCM Controller Plugin for iClone
Creating Fully-Animated Robotic Extensions in CC4
Auto-Rigging Mechanical Arms with CC4 Bone-Masking
Attaching Mechanical Arms & Animating them Independently
*3. RIGID SYSTEM: Retro-Futuristic Robot*
Adding Facial Spring Effects & Creating Lip-Sync Animation in CC4 and iClone 8
Final Animation Rendering in Unreal Engine via iClone Unreal Live Link

Taught by

Reallusion

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