Overview
Follow along with this comprehensive tutorial video as Jonathan Williamson guides you through modeling a Porsche from start to finish using Blender 2.4. Begin with the first part of this 9-part series, focusing on creating the hood, bumper, and fenders of the iconic sports car. Learn essential 3D modeling techniques specific to automotive design while working with an older version of Blender. Access provided links for downloading Blender 2.49 or the latest 2.6 release, as well as the project's source files. Discover valuable insights from CG Cookie's archived collection of classic Blender tutorials, designed to benefit the global Blender community. Explore additional resources, including CG Cookie's website, social media channels, and legal information regarding content usage and ownership.
Syllabus
CGC Classic: Modeling a Porsche Pt. 1 - Hood, Bumper, and Fenders (Blender 2.4)
Taught by
CG Cookie