Explore the innovative visual effects techniques used in the game 'Returnal' in this 27-minute conference talk from the 2022 GDC Visual Effects Summit. Dive into Housemarque and Playstation Studios' programmable particle system, as experts Risto Jankkila and Sharman Jagadeesan reveal how they created key VFX features. Learn about the implementation of volumetric fog driven by real-time fluid simulations and the application of particle hierarchies for character effects like tentacles. Gain valuable insights into advanced particle system usage in game development and discover how these techniques can enhance visual storytelling in video games.
Overview
Syllabus
Can We Do It with Particles?: VFX Learnings from 'Returnal'
Taught by
GDC