Discover how to generate millions of GPU-based particles in real-time using Unity's Visual Effect Graph in this intermediate-level conference talk. Explore the power of the Visual Effect Graph toolset, which enables artists of all experience levels to create stunning particle visual effects. Join Unity Technologies developers Julien Fryer and Vlad Neykov as they provide a comprehensive overview of the Visual Effect Graph, comparing GPU vs CPU performance, and demonstrating key features through live demos. Learn about the VFX Toolbox, various node types including Spawn and Magic nodes, simulations, events, and how to integrate with animations. Gain insights into the technical aspects of the Visual Effect Graph and see how it compares to the vanilla particle system.
Overview
Syllabus
Intro
What is Visual Effect Graph
Key Points
GPU vs CPU
Visual Effect Graph
Technical Overview
VFX Toolbox
Live Demo
Smoke
Spawn node
Magic node
Spawning
Simulations
Events
Disconnecting Notes
Popup Talks
Conclusion
Vanilla Particle System
Animations
Taught by
Unity