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Complex Human Rigging in Blender 4.0 with Rigify - Face and Fingers - Lecture 4

CGDive via YouTube

Overview

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Learn complex human rigging in Blender 4.0 using Rigify in this comprehensive 59-minute tutorial. Master the full Rigify Human meta-rig, including face and fingers, a common and essential rigging task. Explore 3D model preparation, meta-rig alignment for legs, arms, spine, and head, and advanced techniques for palm, finger, and facial bone positioning. Dive into rig generation, troubleshooting, and weight painting fundamentals. Tackle common issues like bone heat errors and fine-tune facial weights. Gain insights into rig types, eye bone alignment, and effective use of finger and face controls. Conclude with practical tips for face rig settings and a bonus segment on adding clothing elements like jackets to your rigged character.

Syllabus

Chapter Intro
3D Model Check
Human Meta-Rig
Align the Legs, Arms, Spine, and Head
Pro Tip: Align metarig in Pose Mode
Align the Palm & Fingers
Pro Tip: Straighten the Fingers
Align the Face Bones
Important Tip: Connected bones
Align the Face continued
Fixing the Heel bone
Upgrade Face Rig
Understanding Rig Types
Align the Eye bone
Generate Rig & Troubleshooting
Automatic Weights
Bone Heat Error
Weight Painting 101
Weight Paint Troubleshooting
Weight Painting the Face
Weighting the Eyes, Teeth & Tongue
Face Testing & Troubleshooting
Rig Overview
Finger Controls
Face Controls
Face Rig: Settings tweaks
BONUS: Adding a Jacket
Great job!

Taught by

CGDive

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