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Beginner Blender 4.0 Tutorial - Rendering and Material Techniques - Part 8

Blender Guru via YouTube

Overview

Learn advanced rendering techniques in Blender 4.0 to create a realistic donut with colorful sprinkles. Explore random color values, render engines, and GPU rendering in Cycles. Master applying materials to multiple objects, generating appealing sprinkle colors, and creating metallic effects. Dive into fly navigation, understand different render engines, and optimize rendering performance with GPU acceleration and AI denoising. Discover how to choose the right GPU for your needs and reset lamp locations. Enhance realism by applying subsurface scattering (SSS) to both the donut and sprinkles. Perfect for beginners looking to elevate their 3D rendering skills in Blender.

Syllabus

Intro
Applying materials to multiple objects
Generating random values per materials
Converting values to colors
Constant interpolation
Appealing sprinkle colors
Making metallic sprinkles
Adjusting sprinkle roughness
Fly navigation
Understanding render engines
Cycles engine
GPU Rendering
AI Denoising
Computer too slow?
Choosing a GPU https://opendata.blender.org
Reseting the lamp location
Subsurface Scattering SSS
Adding SSS to sprinkles

Taught by

Blender Guru

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