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Classroom Contents
Beginner Blender 4.0 Tutorial - Rendering and Material Techniques - Part 8
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- 1 Intro
- 2 Applying materials to multiple objects
- 3 Generating random values per materials
- 4 Converting values to colors
- 5 Constant interpolation
- 6 Appealing sprinkle colors
- 7 Making metallic sprinkles
- 8 Adjusting sprinkle roughness
- 9 Fly navigation
- 10 Understanding render engines
- 11 Cycles engine
- 12 GPU Rendering
- 13 AI Denoising
- 14 Computer too slow?
- 15 Choosing a GPU https://opendata.blender.org
- 16 Reseting the lamp location
- 17 Subsurface Scattering SSS
- 18 Adding SSS to sprinkles