Overview
Explore the world of augmented reality in this 50-minute conference talk from GOTO Copenhagen 2017. Dive into the challenges of AR technology and learn how to write AR experiences using JavaScript. Discover the evolution of AR from its early days to modern applications, understanding key components of AR/VR/MR systems. Gain insights into the Wikitude SDK architecture and its JavaScript API. Learn practical skills for creating image and object recognition AR experiences. Understand the importance of various elements in crafting effective AR applications, from field services to training support. Uncover the potential of AR technology beyond popular applications like Pokémon Go, and explore its future possibilities in different industries.
Syllabus
Intro
Agenda for today
The reality continuum
Living on the edge cycle
Field Services and Maintenance
Training and Support
Components of an AR/VR/MR system
On the way to the Perfect Illusion
Augmented Reality 1.0
Augmented Reality Analog
What matters for AR experiences?
Wikitude SDK Architecture (Future)
Wikitude JS SDK Java API
Architect view composition
Types of augmentations
Wikitude JavaScript API
How to create an image/object AR experience
Image Recognition
Taught by
GOTO Conferences