Overview
Syllabus
Module 1: Introduction to XR
· Fundamentals of AR, VR and MR
· Historical Evolution
· Current Trends
· Future of XR and Career Opportunities
Module 2: XR Hardware and Software
· Hardware XR systems
· VR Headsets
· AR display devices, glasses
· MR Devices
· Software and Development Tools
Module 3: Human -computer Interaction for XR
· Human - Computer Interaction for XR Systems
· Perception
· Navigation
· Interaction Design (Voice, Gestures, Tracking)
Module 4: Fundamentals of 3D Modeling for XR
· Geometric modeling Concepts
· Software Tools for 3D Modelling
· Asset Creation & Optimization
Module 5: Augmented Reality (AR)
· Components of an AR systems
· Different types of AR
· Popular AR Development platforms with a brief overview
Module 6: Building Basic AR Experiences
· Setting up AR development tools on chosen platform
· Introduction to scripting and programming basics (logic and functionalities).
· Working with location-based AR features.
Module 7: Virtual reality
· VR Development Environments and SDKs
· Scripting & Programming for Interactivity
Module 8: Building Basic VR Experiences
· Building Immersive VR Environments with Unreal and Oculus SDK
· Case studies in different domains
Taught by
Dr. P. Malliga