Overview
Explore the innovative system of daily automated tests and reports used by the Assassin's Creed: Origins team to monitor, validate, and visually communicate world game data to their creation team. In this 56-minute GDC talk from 2018, Nicholas Routhier from Ubisoft Montreal delves into the intricacies of world design data management for large-scale game development. Gain insights into how this approach streamlined the workflow and improved communication within the team, ultimately contributing to the game's immersive and detailed open world. Learn about the challenges faced and solutions implemented in managing vast amounts of game data, and how these techniques can be applied to other game development projects.
Syllabus
Assassin's Creed Origins: Monitoring and Validation of World Design Data
Taught by
GDC