Explore the transformation of Assassin's Creed Origins' mission system from a scripted approach to a goal-oriented one in this 31-minute GDC talk from 2018. Discover how Ubisoft's Jean-Marie Santoni-Costantini and team revolutionized NPC behavior, enhancing gameplay dynamics and player experience. Gain insights into the challenges and solutions encountered during this significant refactoring process, and learn how this innovative approach impacted the game's development and final product. Delve into the technical aspects of game design and programming that led to a more dynamic and immersive open-world experience in one of gaming's most popular franchises.
Overview
Syllabus
Going Off-Script: Refactoring the NPC Mission System in Assassin's Creed: Origins
Taught by
GDC