Overview
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Explore the new end-to-end workflow in Unity 6 for creating scalable and competitive multiplayer games with reduced iteration time. Learn about the Multiplayer Center and how to curate packages based on game type. Discover the seamless integration of Multiplay game server hosting using the Megacity Metro sample, which implements Netcode for Entities and ECS for Unity. Join speakers Hersh Bansal, Technical Product Manager, and Esteban Maldonado, Senior Advocate from Unity, as they guide you through this 51-minute conference talk from Unite 2024.
Syllabus
Accelerating the creation of your competitive multiplayer game | Unite 2024
Taught by
Unity