A Postmortem on Implementing AutoPlay in UE4 - Unreal Fest Europe 2019 - Unreal Engine
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Overview
Syllabus
Intro
Contents
Introductions
Automation 1. Data Updating
QA/QC
Automation 3. System Management
AutoPlay Introduction: Example 1
AutoPlay Objective 1
AutoPlay Objective 2
AutoPlay System Overview! Recorder
AutoPlay System Overview: Recorder
AutoPlay Objective 4
AutoPlay System Overview: AutoPlay (Movement)
AutoPlay System Overview: AutoPlay (State)
AutoPlay System Overview: AutoPlay (Spedal Situations)
AutoPlay System Overview: AutoPlay (Special Situations)
AutoPlay System Overview: AutoPlay (Bug Detection & Taro)
AutoPlay System Overview: AutoPlay (Bug Detection & Tagging)
AutoPlay System Overview: AutoPlay (Battle)
AutoPlay System Overview: AutoPlay (PGO Battle)
AutoPlay System Overview: AutoPlay (Other Features)
AutoPlay System Overview: AutoPlay (Launching)
AutoPlay System Overview: List
AutoPlay Objective 5
AutoPlay Implementation Costs
AutoPlay Operations: Workflow
AutoPlay Operations: VCS Rules
AutoPlay Results Usages 2
AutoPlay Results Usages: Summary
AutoPlay Results Bottlenecks
AutoPlay Results Future Improvements 1
AutoPlay Results Future Improvements 2
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