Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

YouTube

A Postmortem on Implementing AutoPlay in UE4 - Unreal Fest Europe 2019 - Unreal Engine

Unreal Engine via YouTube

Overview

Limited-Time Offer: Up to 75% Off Coursera Plus!
7000+ certificate courses from Google, Microsoft, IBM, and many more.
This course covers the process and results of implementing a non-AI fixed-path AutoPlay system for a AAA action game in Unreal Engine 4. The learning outcomes include understanding the AutoPlay system overview, implementation costs, operations workflow, and future improvements. The course teaches skills such as data updating, system management, bug detection, and tagging. The teaching method involves a presentation format from Unreal Fest Europe 2019. The intended audience for this course includes game developers, programmers, and individuals interested in implementing AutoPlay systems in Unreal Engine 4.

Syllabus

Intro
Contents
Introductions
Automation 1. Data Updating
QA/QC
Automation 3. System Management
AutoPlay Introduction: Example 1
AutoPlay Objective 1
AutoPlay Objective 2
AutoPlay System Overview! Recorder
AutoPlay System Overview: Recorder
AutoPlay Objective 4
AutoPlay System Overview: AutoPlay (Movement)
AutoPlay System Overview: AutoPlay (State)
AutoPlay System Overview: AutoPlay (Spedal Situations)
AutoPlay System Overview: AutoPlay (Special Situations)
AutoPlay System Overview: AutoPlay (Bug Detection & Taro)
AutoPlay System Overview: AutoPlay (Bug Detection & Tagging)
AutoPlay System Overview: AutoPlay (Battle)
AutoPlay System Overview: AutoPlay (PGO Battle)
AutoPlay System Overview: AutoPlay (Other Features)
AutoPlay System Overview: AutoPlay (Launching)
AutoPlay System Overview: List
AutoPlay Objective 5
AutoPlay Implementation Costs
AutoPlay Operations: Workflow
AutoPlay Operations: VCS Rules
AutoPlay Results Usages 2
AutoPlay Results Usages: Summary
AutoPlay Results Bottlenecks
AutoPlay Results Future Improvements 1
AutoPlay Results Future Improvements 2

Taught by

Unreal Engine

Reviews

Start your review of A Postmortem on Implementing AutoPlay in UE4 - Unreal Fest Europe 2019 - Unreal Engine

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.