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A Postmortem on Implementing AutoPlay in UE4 - Unreal Fest Europe 2019 - Unreal Engine
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- 1 Intro
- 2 Contents
- 3 Introductions
- 4 Automation 1. Data Updating
- 5 QA/QC
- 6 Automation 3. System Management
- 7 AutoPlay Introduction: Example 1
- 8 AutoPlay Objective 1
- 9 AutoPlay Objective 2
- 10 AutoPlay System Overview! Recorder
- 11 AutoPlay System Overview: Recorder
- 12 AutoPlay Objective 4
- 13 AutoPlay System Overview: AutoPlay (Movement)
- 14 AutoPlay System Overview: AutoPlay (State)
- 15 AutoPlay System Overview: AutoPlay (Spedal Situations)
- 16 AutoPlay System Overview: AutoPlay (Special Situations)
- 17 AutoPlay System Overview: AutoPlay (Bug Detection & Taro)
- 18 AutoPlay System Overview: AutoPlay (Bug Detection & Tagging)
- 19 AutoPlay System Overview: AutoPlay (Battle)
- 20 AutoPlay System Overview: AutoPlay (PGO Battle)
- 21 AutoPlay System Overview: AutoPlay (Other Features)
- 22 AutoPlay System Overview: AutoPlay (Launching)
- 23 AutoPlay System Overview: List
- 24 AutoPlay Objective 5
- 25 AutoPlay Implementation Costs
- 26 AutoPlay Operations: Workflow
- 27 AutoPlay Operations: VCS Rules
- 28 AutoPlay Results Usages 2
- 29 AutoPlay Results Usages: Summary
- 30 AutoPlay Results Bottlenecks
- 31 AutoPlay Results Future Improvements 1
- 32 AutoPlay Results Future Improvements 2