Learn how to implement custom resolutions in 3D game programming using Java 1.6. Explore the use of JTextFields and JLabels, parse integers from strings, and apply custom resolutions to enhance your game development skills. This 30-minute tutorial, part of a series on creating a 3D game from scratch, provides practical guidance for developers looking to expand their knowledge in game programming.
Overview
Syllabus
Intro
Java API
Grab
Height
Solution
Taught by
The Cherno