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XuetangX

Game Design: A Practical Approach Using Game Engine

Communication University of China via XuetangX

Overview

An important design of this course is to develop a complete three-dimensional game as the course objectives and clues. The course is all about how to design and develop the game. All the content you learn can be put into practice immediately to improve learning efficiency and enhance learning effect.

The course will take you to develop this game, is a very common third-person perspective strategy class 3D games. The game, called AnimarsCather, is dominated by Ani, the mascot of my Communication University Of China School of Animation and Digital Arts. One day, they and humans took a starship and left their home star, "Animation Star" Animatrix, on their way back from an alien survey mission when the ship was hit by a meteorite and forced to land on a desolate planet. After that, players need to use some game strategies to repair the starship and return to its home star.

More interesting content, you need to follow me, through the study of these courses, designed and developed by yourself.


Syllabus

  • Course Overview
    • Course content
    • Game Development Process
    • Game Planning
    • Brief Description of Game Engine
    • Introduction to Unity Game Engine
  • Character Animation
    • Role modeling
    • Bone binding
    • Character Animation Control
    • Animator
    • Group animation control
  • Game Scene
    • Terrain system
    • Skybox
    • Scene element
    • Scene animation
  • Rendering
    • Render pipeline
    • Material
    • Lights
    • Global lighting system
    • Shadow
    • Rendering optimization
  • Camera Control
    • Game Perspective
    • Camera parameters
    • Cinemachine
    • Cutscenes
  • Artificial Intelligence
    • Artificial Intelligence in Games
    • Automatic Pathfinding
    • Group behavior
    • Environmental perception
    • Finite State Machines
  • Special Effect
    • Particle system
    • Post-treatment effect
    • Shader
  • Gameplay
    • Game setting
    • Map resource generation
    • Timer
    • Archiving system
    • Archiving system
    • Object pool
    • Other scripts
  • User Interface
    • Interface design
    • UI Items
    • User Interface Art Edit
  • Audio
    • Audio Basics
    • 3D sound effects
    • Occasions to use audio
    • Game Audio Production
    • Mixer
    • Sound effects
  • Networking
    • Network basis
    • Game Networking Type
    • Player Connection
    • Game Object Synchronization

Taught by

Honglei Han

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