What you'll learn:
- Learn how to create real time effects
- Learn Niagara by creating effects
- Understand how Niagara works
- Creating variety of effects for games.
- Creating stylized fire
- Creating stylized explosion
- Creating Energy Ball
- Niagara fluids
This course is a projects based course
No presentations, Straight to the point, no time wasting, it's all about creating effects.
Niagara is the most powerful and flexible particle system in the game engines,
One of the great features of Niagara is its ability to simulate millions of particles in real-time, making it perfect for creating realistic weather effects, explosions, and other large-scale effects. It also has a comprehensive set of tools for optimizing performance and controlling particle behavior based on various parameters such as distance, speed, and other game-related events.
Niagara also has
a flexible and powerful system for working with materials, allowing developers to create unique and detailed particle effects that can be seamlessly integrated into the game world.
With Niagara, the technical artist has the ability to create additional functionality on their own, without the assistance of a programmer, You can create very complicated effects without using a single line of code. It's flexible and easy to understand.
I'll teach you the powerful particle system in unreal engine by creating a wide variety of real time effects.
We are going to start supper simple then gradually we're gonna move to create more attractive and professional effects.
This course is for beginners who don't know anything about Niagara or for those who want to dive into real time FX.
After you finish watching this course, you will have solid knowledge in Niagara and you'll be able to create your own real time FX confidently.
This is what we're gonna do:
Fast introduction to Niagara emitters and System.
Creating Missile effect.
Stylized fire.
Smoke.
Stylized Explosion.
Creating Energy Ball.
Creating materials for your game VFX
Nuke Explosion
And more VFX
Before you enroll in this course you should have basic knowledge of Unreal engine like understanding the user interface and basic knowledge about materials.