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Pluralsight

Parallel-friendly Rigging in Maya 2018

via Pluralsight

Overview

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Maya 2018 continues to enhance parallel performance with various improvements, including the expansion of GPU supported nodes. This course will examine Parallel Evaluation, build a parallel-friendly rig, and provide performance debugging techniques.

Parallel Evaluation mode was first introduced in Maya 2016 to increase animation performance through parallel processing and GPU acceleration. Maya 2018 continues to enhance parallel performance with various improvements, including the expansion of GPU supported nodes. In this course, Parallel-friendly Rigging in Maya 2018, you'll learn Parallel Evaluation, build a parallel-friendly rig, and provide performance debugging techniques. First, you'll discover how Maya’s Parallel Evaluation is computed in comparison to DG Evaluation. Next, you'll learn to apply knowledge into prototyping a parallel-friendly rig. Finally, you'll explore some performance debugging techniques. By the end of this course, you'll have a better understanding of Parallel Rigging. Software required: Maya 2018.

Syllabus

  • Course Overview 2mins
  • Learning Maya's Parallel Evaluation Mode 16mins
  • Planning a Parallel-friendly Character Rig 12mins
  • Building a Parallel-friendly Character Rig 63mins
  • Troubleshooting and Summary 10mins

Taught by

Joshua Gaines

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