In this 3ds Max and After Effects tutorial, we'll be creating loopable animations with minimum possible keyframes and generating effective sprite sheets. Software required: 3ds Max 2014, Adobe After Effects CS6, and TexturePacker Pro.
In this 3ds Max and After Effects tutorial, we'll be creating loopable animations with minimum possible keyframes and generating effective sprite sheets. These animations and sprite sheets are ideal for mobile games, particularly in isometric style games. We'll start by understanding important concepts such as the importance of sprite sheets and why you'll use them. Once we have an understanding of the basics, we'll create loopable animations for multiple assets. To wrap up, we'll create sprite sheets using TexturePacker Pro. By the end of this 3ds Max and After Effects training, you'll be able to create loopable animations and sprite sheets for your isometric and mobile games. Software required: 3ds Max 2014, Adobe After Effects CS6, and TexturePacker Pro.
In this 3ds Max and After Effects tutorial, we'll be creating loopable animations with minimum possible keyframes and generating effective sprite sheets. These animations and sprite sheets are ideal for mobile games, particularly in isometric style games. We'll start by understanding important concepts such as the importance of sprite sheets and why you'll use them. Once we have an understanding of the basics, we'll create loopable animations for multiple assets. To wrap up, we'll create sprite sheets using TexturePacker Pro. By the end of this 3ds Max and After Effects training, you'll be able to create loopable animations and sprite sheets for your isometric and mobile games. Software required: 3ds Max 2014, Adobe After Effects CS6, and TexturePacker Pro.