Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

Pluralsight

Hard Surface Modeling a Modular Structure for Games in 3ds Max

via Pluralsight

Overview

In this course, we'll look at methods for modular modeling inside 3ds Max. Software required: 3ds Max 2014.

In this course, we'll look at methods for modular modeling inside 3ds Max. When it comes to creating believable game art, detail and structure are important. With that in mind, we'll cover a detailed process to ensure our model has a final look that'll transition well. We'll also make sure our models will work later in the process, such as baking and detailing in ZBrush. By the end of this 3ds Max tutorial, you'll understand the subdivision modeling practices needed to finish out your own modular structure for games. Software required: 3ds Max 2014.

Syllabus

  • Introduction and Project Overview 0mins
  • Hard Surface Modeling a Modular Structure for Games in 3ds Max 111mins

Taught by

Dan John Cox

Reviews

4.6 rating at Pluralsight based on 12 ratings

Start your review of Hard Surface Modeling a Modular Structure for Games in 3ds Max

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.